
DIRE WRAITH for Labyrinth Lord
No. Enc.: 1d6+1 (3d6)Alignment: Evil
Movement: 90' (30')
Armor Class: 6 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: MU3 for Females or F3 for Males
Morale: 9
Hoard Class: XVII
XP: 560
Movement: 90' (30')
Armor Class: 6 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: MU3 for Females or F3 for Males
Morale: 9
Hoard Class: XVII
XP: 560
Special Attacks: Female Dire Wraiths are 3rd Level Magic-users (there is a 50% chance of having 2 Magic Users in a group). Male Dire Wraiths are 3rd level Fighters.
2 comments:
I've been totally into challenging driving games lately—actually just started playing Drive Mad, and it's got me hooked! But this Dire Wraiths module for Labyrinth Lord sounds absolutely incredible. The Halloween theme mixed with that classic dungeon-crawling vibe is right up my alley. I love how retro tabletop games create such unique atmospheres that modern stuff sometimes misses. Have you run this module before, and if so, what was your players' favorite encounter?
The Halloween theme mixed with that classic dungeon-crawling vibe is right up my alley. I love how retro tabletop games create such unique atmospheres that modern stuff sometimes misses. Have you run this module before, and if so, what was your players' favorite encounter? drive mad
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