Showing posts with label Marvel Comics. Show all posts
Showing posts with label Marvel Comics. Show all posts

Monday, April 13, 2026

Marvel Monday: Silver Surfer for Superpowered!

  


Silver Surfer for Superpowered!

Combat 3

Knowledge 2

Physical 4

Social 1

Stealth 0

Superpower 4

Technology 0

Endurance 26

Lifeblood 54

Move 10m; Fly 50m

Weakness Protect the innocent

Traits: Hardy, Immunity, Tough

Origin Former Herald of Galtactus

Powers:

Common - Armor; Blast; Evasive; Flight; Willpower

Cosmic - Awareness; 

Speed - Fast; Faster Than You; Insubstantial

Attacks: Blast 3d AV 2d; Unarmed 2d

Armor 2d Protection



Tuesday, April 7, 2026

Dragonbane: Rion's Pendant from Conan the Barbarian

  





Rion's Pendant for Dragonbane

Amor Rating: --

Cost: --

Supply: --

While wearing the pendant gain 4 HP and reduce the STR requirement of any weapon you wield by 3.

Monday, February 23, 2026

Marvel Monday: Nighthawk for Superpowered!

 


Nighthawk for Superpowered!

Combat 2

Knowledge 0

Physical 2

Social 1

Stealth 2

Superpower 1

Technology 1

Endurance 17

Lifeblood 36

Move 10m; Fly 20m

Weakness Seeks the limelight

Traits: Assassin; Blind Fighter; Pugilist

Origin Alchemy

Powers:

Common: Wealth

Only available at night: Agility; Evasive; Strength

Technology: Blast (Wing Guns); Flight; Signature Weapon: Claws

Attacks: Wing Guns 3d AV 2d; Claws DM+2, 3d AV 1D; Unarmed 2d

Armor 4 Protection




Friday, October 24, 2025

31 Nights of Halloween: The Micronaut's Baron Karza for Warpstar!

 





Actions per Round 3
Weapon Blaster Gauntlet
Weapon Skill 11
Weapon Damage M2d6+1E
Armour 2d6+2
Scientist 11
Warp Lord 13
Stamina 35
Warp Glyphs Enhance, Etheral Shield,
Hammer, Master, Scry, Stutter, Unquiet,
Warp Blast

Saturday, October 18, 2025

31 Nights of Halloween: Marvel's Dragon Kings for Shadowdark

  



Dragon Kings for Shadowdark

AC 14, HP 44, ATK 2 longsword +4 (1d8) or 2 spell +5, 
MV near (climb), S +4, D +3, C +1, I +4, W +3, Ch +1, 
AL C, LV 8 

Acid Arrow. The caster launches a bolt at a Far target that deals 1d6 damage each round as long they focus on it.

Dispel Magic. DC 13. End one spell that affects one target the caster can see in Near range.

Hypnotize. DC 11.  One creature of LV 4 or less is stupefied. DC 14 Charisma check to end it.

Shape Change. DC 15. The caster transforms themselves and their gear into any creatures they have seen that is LV 10 or less. They assume the creature's physical stats but retain their mental stats. If they are reduced to 0 HP they revert to their true form at 1 HP.

Venom (INT Spell). DC 12. One target in far takes 2d8+4 damage.



Thursday, October 16, 2025

31 Nights of Halloween: Night-God for Dragonbane

 


 NIGHT GOD for Dragonbane

Ferocity: 2 Size: Large

Movement: 30  Armor: 2   HP: 40



Monster Attacks

D6 Attack

1 Swoop and Scoop!  

The monstrosity grabs a foe and 

        climbs high into the air before 

        dropping them. The target lands 

        2d8 meters away, is prone, and 

        takes the same amount of 

        bludgeoning damage.


2 Bloodrinker!

The horror wraps its prey within

        its wings and suck it's blood. Its

        prey takes 2d6 piercing damage 

        and it heals the same amount.


3 Screech!

The beast lashes out with a

        painful shrike that affects all 

        creatures within 3 meters. Each 

        creature takes 1d6 piercing 

        damage that ignores armor.


4 Flyby!

The fiend rakes its target as it 

        soars past its prey. The foe takes 

        2d8 slashing damage.


5  Wing Buffet!

The horror beats its wings, hitting

        all opponents within 2 meters.

        The victims take 1d6 bludgeoning

        damage are knocked prone. 


6 Slam!

The terror slam into its prey 

        head on.The opponent takes 

        1d6 bludgeoning damage and is 

        Dazed (if the target already 

        suffers from that condition they 

        must choose a different one).

Tuesday, October 14, 2025

31 Nights of Halloween: Dire Wraiths for Labyrinth Lord

 



DIRE WRAITH for Labyrinth Lord

No. Enc.: 1d6+1 (3d6)
Alignment: Evil
Movement: 90' (30')
Armor Class: 6 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: MU3 for Females or F3 for Males 
Morale: 9
Hoard Class: XVII
XP: 560
Special Attacks: Female Dire Wraiths are 3rd Level Magic-users (there is a 50% chance of having 2 Magic Users in a group). Male Dire Wraiths are 3rd level Fighters.



Monday, October 13, 2025

31 Nights of Halloween: Werewolf By Nights DePrayve for Marvel Super Heroes (FASERIP)

 

DePrayve the Brute for Marvel Super Heroes (FASERIP)

Fighting: Remarkable (30)

Agility:  Remarkable (30)

Strength: Incredible (40)
Endurance:  Incredible (40)
Reason: Excellent (20)
Intuition:  Typical (6)
Psyche:  Typical (6)
Health:  140
Karma: 36
Popularity:  Shift 0 (2)
Resources: Excellent (20)
Talents:
Biology, Chemistry, Medicine



Sunday, October 12, 2025

31 Nights of Halloween: Marvel's Devil Dinosaur for Dragonbane

 





DEVIL DINOSAUR for Dragonbane

Ferocity: 2 Size: Large

Movement: 24  Armor: 3   HP: 30



Monster Attacks

D6 Attack

1 Razor Sharp Fangs!  

The dinosaur's teeth rip into an 

        opponent. The attack inflicts 3d8 

        slashing damage.


2 Powerful Leap!

The fiend leaps into the air and 

        smashes any prey within 4 meters

        of where it lands. The victims 

        suffer 2d6 bludgeoning damage 

        and are knocked prone.


3 Hellish Roar!

The monster challenges its 

        enemies with a ferocious roar. 

        Everyone within 10 meters 

        suffers a fear attack.


4 Charge!

The T-Rex charges the closest 

        player character. Its prey suffers 

        3d6 bludgeoning damage and is 

        knocked 

        down.


5  Tail-Swipe!

The predator sweeps its tail back 

        at two enemies. Both of its prey 

        suffer 2d6 bludgeoning damage 

        and are knocked down.


6 Claws!

The lizard rakes a claw at a foe. 

        The attack deals 3d6 slashing 

        damage.


Saturday, October 11, 2025

31 Nights of Halloween: Werewolf By Nights's Soul Beast for Worlds Without Number



Soul Beast for Worlds Without Number

HD: 7

AC: 13

Atk: +7 x 2 

Dmg: 1d10+5

Shock: 3/AC 15

Move: 40’

ML: 10

Instinct: 5

Skills: +2

Save: 12+

  • If an enemy is hit twice in the same round, they must succeed on a Physical Saving Throw or become dazed and lose their next action.

Friday, October 10, 2025

31 Nights of Halloween: Marvel Comics' Dragonus for the Cypher System



 Dragonus 6 (18) for the Cypher System and Stay Alive!


Motive: To serve his summoner

Environment: Anywhere

Health: 24

Damage Inflicted: 7 points

Movement: Short

Modifications:  Intimidation and Might Defense at 9

Combat: A powerful warrior who is deadly with both weapons and his own horns.

Interactions: Dragonus must be summoned into a host body and if either the summoner or the host body are destroyed he is banished from this dimension.


Wednesday, October 8, 2025

31 Nights of Halloween: The Orb for Marvel Super Heroes RPG (FASERIP)


THE ORB for Marvel Super Heroes (FASERIP)

Fighting: Excellent (20)

Agility:  Remarkable (30)

Strength: Excellent (20)
Endurance:  Excellent (20)
Reason: Excellent (20)
Intuition:  Good (10)
Psyche:  Typical (6)
Health:  90
Karma: 36
Popularity:  Feeble (2)
Resources: Excellent (20)
Talents:
Electronic, Mechanic, Ride

Gear:
Armor [Excellent (20], Blaster [Excellent (20)], Motorcycle [Remarkable (30)], Orb Helmet [Remarkable (30)


Tuesday, October 7, 2025

31 Nights of Halloween: Man-thing for FATE Condensed

  



MAN-THING for FATE Condensed

ASPECTS

High Concept: Guardian of the Nexus of Realities

Trouble: Whatever Knows Fear Burns at His Touch

Other: Empath, Dr. Ted Sallis

SKILLS

Superb (+5): Physique

Good (+3): Empathy, Fight, Notice

STUNTS

Purifying Flames: When he attacks with Fight and invokes Whatever Knows Fear Burns at His Touch, he gains Weapon:2.

Vanguard: When the Nexus of Realities is under threat,


he can spend a fate point to redirect any attacks to him and gains Armor.

STRESS

Physical [1] [2] [3] [4] [5] [6]

Mental   [1] [2] [3] [4]

CONSEQUENCES

Mild:

Moderate:


Wednesday, October 1, 2025

31 Nights of Halloween: Marvel's Count Dracula for the Cypher System

 Last week, Marvel Comics rereleased Tomb of Dracula Volume 1 Omnibus, and I finally got a chance to sit down and read it. Growing up, my best friend bought back issues of Tomb of Dracula, Werewolf By Night, and I, Vampire, and I loved reading them. I don't know why it never occurred to me to buy them myself but I didn't. Full disclosure, he had better taste in comics than I did. So I'm finally getting a chance to experience the complete story.



Count Dracula 8 (24) for the Cypher System and Stay Alive!


Motive: True immortality without his vampiric weaknesses.


Environment: Anywhere

Health: 30

Damage Inflicted: 8 points

Movement: Long

Modifications:  Climb, Intellect Defense, Perception and Stealth at 9

Combat: Ancient and mighty Dracula is a deadly foe with his power and weapons. He can also change into a bat, mist, or a wolf but his stats remain unchanged. Finally, he is a powerful hypnotist and can control the actions of others. Each round thy can perform and Intellect Defense to break free.
     Fire, Holy Water, Running Water, and Sunlight can damage him but can't destroy him. Garlic can within Immediate distance can hinder his tasks. Crosses, Holy Symbols, and Mirrors within Immediate Distance can cause him to lose his action and hinder him by 2 steps.

Interactions: Dracula is confident, knowledgeable, and suave. He sees himself as the King of Vampires and the only being fit to rule them. He is amorous and will attempt to seduce anyone he finds attractive. Finally, he is a maglomaniac and seeks true immortality and freedom from his vampiric weaknesses so he may rule the world.



Shadowdark & Gamma World

  I ran the Lost Citadel of the Scarlet Minotaur and the Players made it through about 1/2 of the dungeon.  It went well.  I did lower HP fo...