Showing posts with label New World. Show all posts
Showing posts with label New World. Show all posts

Friday, June 25, 2021

The Summerlands: Boobok for Silent Legions

  


Boobok for Silent Legions


AC: 7
HD: 2
Atks: Bite +2 / Talon +1

Dmg: 1d6 / 1d6+1
Move: 30' / 45' Flying
Morale: 8
Skill: +0
Special: Ravenous

Madness: 1d4
Save: 13+


Booboks are humanoid owls that tend to live in bogs and swamps. They grow to a height of 5 to 7 feet tall and can weigh as much as 180 pounds. Sorcerers have been known to take these creatures as familiars since they can often protect the magic-user better than most creatures. If bonded as a familiar the boobok gains primitive sentience and can telepathically communicate with its master.  If a boobok is killed and it is a familiar the sorcerer must make a Magic Saving Throw or take 4d6 damage.


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Wednesday, April 28, 2021

Monstrous Monday: Kauldron Hatemonger for Cepheus Sorcery & Barbaric!



The Kauldron is a secret society that operates within the Colony of Avignon in the Summerlands whose members claims they are changelings, elves that have replaced human children, while still infants. The group was founded 35 years ago by Milhaus Qent the heir to the Qent lumber company whose parents died while he was only seven. Milhaus believed that his true parents were Fienna Willobend and Virgyl Shattermoon and he claimed they visited him in his dreams. He claims that they guided him in forming the first Kauldron cell in Decatur and taught him sorcery. Three years ago a special task force created by Comptor Antoin Montain raided Qent's compound near Davreau and claims to have killed him and the leaders of the movement, however, Kauldron moots can still be found throughout the Colony.

Kauldron Hatemonger
Endurance: 8 
Lifeblood: 16 
Move: 10m/round
Armor: 2 
Attack (Damage): Club (melee 2D crushing)

Skills: Combat 1, Physical 1, Social 1
Spells: 30% chance of Sorcery 1; Choking Grip 1/day, Invisibility 1/day

Tuesday, April 20, 2021

The New World: Dhampyr Non-Human for Barbaric!


Mobius Final Fantasy- Dhampyr by Laura SavaMobius 

Dhampyr for Barbaric!

Dhampyr: The offspring of a human and a vampire who has the best traits of both the living and the undead. They gain Advantage on throws when fighting undead and heal 2 points of lifeblood per day, however they do not cast a shadow of any kind.


 

Sunday, April 18, 2021

The New World: The Summerlands


2500 years after the breaking of both the Earth and the Moon humanity faced genocide at the hands of the giant Nephilim, the undead Night Tribes led by Graf Orlock, and the Elfes of I'hiver, and their necromancy. Humanities' only hope was for the nations of Avignon, Ayngland, and Rhinetroff to form an Alliance, using artifacts they were able to recover thanks to the dark tome known as the Cacodex to turn the tide of war. For six years thousands died but with each new discovery, the humans began to push their enemies back until the combined forces of giants, undead, and fae made their last stand at the elfe capital of Ihiver. For four long months, the siege continued until Ayan Starson sought a truce and the Treaty of Ihiver was signed in blood. The terms of the Alliance's victory demanded the Nephilim to be exiled to the wastelands of Brule through the Wychways and the elfes retreating to the Summerlands across the Sea of Night. Graf Orlock and nearly all of the Night Tribes were dispatched by the Zirists and the Kirche of Thul jointly performing the holy rite known as the Mandragora Formula.

130 years ago, Candace Holmes, Prime Minister of Ayngland launched an expedition to the Summerlands to what has now become New Coventry, to great success. The Ministry was surprised to learn that their colony found no sign of the Elfes and a land brimming with resources and opportunities to the bold who were willing to make the journey. Spies for Avignon and Rhinetroff reported these findings to their leaders and soon both would launch their own expeditions to this brave New World.

Papst Unnachgiebig, the leader of both the Kirche of Thul and the nation of Rhinetroff foolishly took the advice of Ritter-Allgemeines Wilhem Schwarts and sought to conquer New Coventry in their initial foray to the Summerlands. Two years later, the Rhinetroff's forces, known as Ironheads, withdrew and signed the Treaty of New Coventry which prevented them from settling a colony for ten years and promised to deliver one-hundred ships to the Aynglish as reparation.

Avignon's Empress Vivain the 16th launched an expedition to the southern gulf of the Summerlands, hundreds of miles to the South of the war, to found and settle Chateau. The Avigno were careful in their explorations of the area and like the Aynglish before them, they did not encounter any sign of the elfes. What they did find was soil rich in nutrients to grow all manner of fruits and vegetables and beyond that marshlands rich in fauna of all kinds.

Today, Chateau is overseen by Compter Antoin Montain whose father went to Academie with Emperor LaFleur the 4th and who gained notoriety during the Pelham War against the Rhinetroff for control of the canal there. Montain seems to have the golden touch as his expansion and development of the region has been met with nary a setback. Some gleefully assumed he would fall out of favor at Court due to the Rugaroo Cult's terrorism over a six-year span but the task force he personally led eventually apprehended and exposed the Wandgrave insurrection that sought to assassinate the Emperor back home.  The Compter's eventual triumph not allowed him to save face but to gain the Dor Peregrine from a very grateful LaFleur the 4th.

While the Rhinetroff did settle Festung about one-hundred miles south of New Coventry neither it nor its Aynglish counterpart has prospered in the same way as Chateau. While life on the frontier has some dangers the New World is a promise of a new life, possibly newfound riches, and an escape from the Old World's long history of violence and death that feels like it can drown one in rivers of blood.


Thursday, April 15, 2021

The New World: Werealligator for Barbaric!

  



Werealligator for Barbaric!
One must be cursed to suffer from lycanthropy and while many are poor lost souls who crave normalcy while trying to prevent their murderous activities during a full moon, there are others who embrace their curse and quickly learn to transform during the night of their own volition, and finally, there are those beasts who can transform during the day as well, they are the true monsters and their malice is bloody and fierce.

20/30, Move 10m/round (15m/round swimming), 
Armor 4, Teeth and Tail (melee 3D and 2D, respectively; teeth are piercing and tail is crushing damage). Combat-3, Physical-3. Werealligators completely heal Life Blood by dawn and can even regenerate lost limbs, however during the day they lack this healing and regeneration. Finally, to truly destroy a werewalligator one must remove and destroy a large yellow molar at the very back of their mouth otherwise the lycanthrope will return to life during the next full moon.

Sunday, March 28, 2021

Cepheus Sorcery


Over the last year, I've looked at quite a few Traveller/Cepheus Engine products from various publishers. While I understand the appreciation for building your character through Education and Careers it's not something I'm a huge fan of. However, Stellagama is a publisher that has been making Cepheus products that are lighter on rules yet still capture the OSR appeal I think Traveller/Cepheus has.

My favorite of these began with Cepheus Quantum(it's free )and has carried over to Cepheus Atom (think Gamma World) and Barbaric! (think DnD or RuneQuest).

Yesterday, they uploaded Cepheus Sorcery which is a 2 page set of rules for using the Cepheus system in a Sword & Sorcery setting. Like their other Cepheus Quantum games, it's just a masterpiece of getting to the heart of what I find important as a player and a Game Master. I have less time these days and while I love DnD 5th Edition and Shadows of the Demon Lord it's cool to have such a proven set of rules in a mere 2 pages.

I haven't been taken like this with a set of rules since the Cypher System.

It's free and there is literally no reason not to download it. If you like it, pick up Barbaric! too.

Shadowdark & Gamma World

  I ran the Lost Citadel of the Scarlet Minotaur and the Players made it through about 1/2 of the dungeon.  It went well.  I did lower HP fo...