Thursday, April 11, 2013

Cyborg Specialty for D&D Next

Cyborg 

Wether your from the future, a different plane or you've had magitech grafted to you from an arcane or divine source or even been exposed to arcanonites, you are for more than humanoid.
Optional: Unlike other Specialties, once you start taking these feats, you can't deviate from this path or take these feats any other way or in any other order.

Level 1: Night Vision
              Benefit:  You treat darkness within 90
              feet of you as dim light.
Level 3: Dermal Plating
              Benefit: Your AC becomes 12 + your Dex modifier. 
Level 6: Wired Reflexes
              Benefit: You add 1d6 to your initiative rolls.

              Special: At 7th, 12th and 17th level you have the option of improving the die size of the bonus
              as you would when improving any other skill.
 Level 9: Targeting Systems
              Benefit: Increase the die size of any weapon you use, by one step.  So a dagger would due
              1d6 damage, instead of 1d4.

1 comment:

Mark Means said...

Interesting....also, I'm digging the new look :)

I'd Really Like to Know D&D's 2026 Schedule, Wouldn't You?

It's January 2026 and currently we do not know what Wizards of the Coast is releasing in 2026. We think Dark Sun is on the way but we do...