Saturday, November 23, 2013

Numenera: Kicking the Tires

So tonight I began the process of running a game in the 9th World.  I found a pretty sweet character generator I simply can't recommend enough.

I'm still thinking about how the system works.  I kept most Difficulties hovering between 2(6), 3(9), & 4(12).  I think that worked fairly well.

One of the things I found hard to explain (and this could be my own problem with communication) was setting a Difficulty for a player and then applying Training and Effort.

What ended up working best was factoring Training into the Difficulty and then simply add a +3 to the roll if they spent Effort.  My players were singing along once we worked out that awkwardness.

No real combat yet, but I can see it being fairly quick.

I'll try to post more tomorrow, I'm tying this adventure into the Devil's Spine and hopefully will have a pretty good road map.

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