Friday, January 4, 2019

Curating Undermountain


I'm currently running Dungeon of the Mad Mage for DnD 5E. Its a good module and a great version of Undermountain. However, I find myself allowing my group to focus on the parts they want and ignore much of the rest. I appreciate 23 levels of dungeon and all of the material, but I'd rather pursue particular quests and storylines than have my group knock down every door and fight every monster.

This isn't a criticism of mega-dungeons, just where we are right now. I won't lie that it wasn't an easy decision moving away from whole swaths of the map for the group to pursue a mask, but everyone had fun and thats what I'm really going for as a DM.

Has anyone else made similar decisions or am I merely a heathen?

3 comments:

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Pamela said...

Absolutely agree with your approach! In both DnD and games like Bitlife , giving players agency to shape their own stories makes for a more memorable experience. Mega-dungeons like Undermountain offer so much, but focusing on the quests and narratives that excite the group keeps everyone engaged.

Runa Misasia said...

Undermountain, eh? My players often zero in on shiny distractions too, like moths to a flame. It's about the fun, I agree. Discarding content stings, but a lively game matters more than completionism. I've felt this keenly. I remember when my family was planning our vacation last year, we originally intended to visit multiple destinations. friday night funkin However, halfway into our first stop, we fell in love with the small coastal town and decided to stay for the remainder of the vacation, discarding our plans for the other planned destination. So, I totally get it. You are not alone!

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