Wednesday, April 11, 2018

Domains of Dread: Gaining Corruption Part 1

In ADnD 2E's Domains of Dread, there are thirteen steps to corruption and various changes to a character along that path.

I've decided to convert the Minor Changes tables from page 165.

Minor Changes Table (Roll a d6)
1. You develop darkvision out to 60 feet or if you already have darkvision it increases by 30 feet. However, you have disadvantage on all saving throws while in direct sunlight.

2. Your hands becomes so strong that they can inflict 1d4 bludgeoning damage. However, if you roll a 20 on an attack roll when wielding a non-magical weapon, the weapon breaks after damage is rolled.

3. Your hearing become supernaturally acute and you gain advantage on Wisdom (Perception) checks involving hearing. However, you are vulnerable to thunder damage.

4. Your Intelligence increases by +2. However, headaches that accompany it impose disadvantage on Charisma and Wisdom ability checks.

5. Your skin becomes thicker and tougher and you base AC becomes 12. However, the change imposes a -1 to your Dexterity.

6. You gain a +1 to Constitution, Dexterity, or Strength. However, the change imposes a -1 to Charisma, Intelligence, or Wisdom.

2 comments:

MartenJames said...
This comment has been removed by the author.
MartenJames said...

The domain of Dread is a great book written by Steve Miller and William W. Connors. As well, hire our Mobile Laser Tag Game in San Diego CA services to give your parties and celebrations an excellent activity.

Cinematic Monsters: The Sentinel AKA Phantasm's The Ball for Old School Essentials

The Sentinel for Old School Essentials They are spherical metal devices used by the Tall Man for various purposes, primarily enforcement. ...