Tuesday, December 15, 2015

ParaMilitary: Kappa for Savage Worlds and the Weird Wars 2


Pacific Theatre 1946
Reports are coming from islands throughout the Pacific of aquatic humanoid creatures that are working for the Axis Powers.  Researchers from Project: Crystal Ball believe the creatures may be the source of the Kappa legend from Japanese folklore.


"I don't know if it was a turtle or a gator or just a man in a rubber suit, but they were fast and they were mean.  And I didn't sign up to fight monsters!"

-Corporeal Alan "Big Al" Hastings





KAPPA  


Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d12

Skills: Fighting d8, Stealth d10, Tracking d6

Pace: 6; Parry: 7; Toughness: 9 (1)

Special Abilities 
Unarmed 2d10
Aquatic
• Armor (1)
• Low Light Vision

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Monster Monday: Bounty Hunters for Barrows & Borderlands and Swords & Wizardry

         For Barrows and Borderlands BOUNTY HUNTER.   AC 2 (17) | HD 3 | #E 1 | MV 60’ | THAC0 15 | #A 1 (1d10) | SV 12 | ML 8 | AL Neutral ...