Wednesday, November 4, 2015

ParaMilitary: Kriegergeist for Savage Worlds and Weird War 2







Antwerp 1946
After allied forces were recently expelled from the port by Nazi reinforcements, remote viewers of Project: Crystal Ball have confirmed reports from survivors of the attack that the enemy may have employed angry spirits.


"The sky darkened...day became night...and then th...they came out.  Ghosts...spooks...I don't no...and they began dragging my men to hell!"

-Testimony of Captain Lyle Ferrari on the nazi spirits that attacked Antwerp.




KRIEGERGEIST  


Attributes: Agility d6, Smarts d6, Spirit d10, Strength d10, Vigor d6

Skills: Fighting D10

Pace: 6; Parry: 6; Toughness: 5


Special Abilities 
• Touch of the Grave: 2d10 damage
• Etheral
• Fear (-2)
• Fly: 12
• Infravision
• Undead
• Weakness: They may not cross, interact with, or attack any creature within a circle of salt.  If captured within a circle of salt, they are trapped.

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