Saturday, March 23, 2013

D&D Next: the Rhiknow


Rhiknow

Large Magical Beast
Armor Class 16
Hit Points 147 (14d10+70)
Speed 40 ft.
Str 19 (+4)     Dex  8 (-1)    Con 21 (+5)
Int 14 (+2)     Wis 17 (+3)   Cha 11 (+0)
Alignment neutral
Languages Abyssal, Celestial, Common, Infernal 

TRAITS
Poor Eyesight: A rhiknow gains disadvantage on any Wisdom check to search or spot.

Know Alignment: A rhiknow that takes a full round to study a creature learns it's alignment, if any.

See Aura: A rhiknow can look at a creature's aura at will.

Horn of Restoration: Once per day a rhiknow may cast Greater Restoration.

ACTIONS
Melee Attack—gore: +8 to hit (reach 10 ft.; one creature). Hit: 15 (3d8+4) piercing damage.

ENCOUNTER BUILDING 
Level 14                      XP 7000

Rhiknows are as much a relative to the unicorn as they are to the lowly rhinoceros.  Generally, a rhiknow will have at least one handler and a number of agents they refer to as their Eyes.  The creatures are known to abhor violence, but will defend their comrades or themselves if coerced.

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