Friday, November 29, 2013

Closing out November

Wow, another year is winding down.

November has been good, a little too cold, but good.

My two youngest are learning violin and piano and loving it.

Thanksgiving was a massive feast and a wonderful time.  And my Ravens beat the Steelers.

My production has been spread over several areas, and I'm pleased with that.

I've been kicking around the idea of a PDF product.  A small bestiary for 13th Age for less than a dollar.  But I don't know about ordering art that will be done in a timely fashion and don't think I'm up to the task of doing the art myself.  Plus, I don't know if I could beat the 13th Age Bestiary to market, so I'm sitting in idle.

I've enjoyed working on my Numenera/13th Age crossover: 9th World.  I've worked up a second draft that hews a bit closer to the Cipher system, but I'm contemplating if it's the direction I want the project to take.

Post wise, sticking to a goal of 15 posts a month continues to work out.  I kept exceeding it as a goal, instead of failing and falling farther behind.  Success feels great!

I guess it's time to start getting ready for Santa.

Be seeing you!

13th Age: Commander and Revised Monk Playtest

Since I've preorderd the 13th Age Bestiary, I got the final PDF and the most recent playtest files for the Commander (formerly Battle Captain) and the most recent revision of the Monk today.

All of the swag looks great.

I can't recommend preordering this product enough or the amount of handwork Fire Opal an Pelgrane put into their products.

Thursday, November 28, 2013

Happy Thanksgiving!


Happy Thanksgiving!

I hope the worst part of your day is turkey induced coma.

God bless.

Wednesday, November 27, 2013

9th World: Type

Types, as in Numenera, are Glaive, Nano, and Jack.

The point of this project is not to create a "laundry list" of examples, so if it feels like it can apply ask the GM.  And if the GM is unsure, let the player use half their total, rounded down.  This applies to all the Types.

A Glaive is a warrior and soldier.  Any action that involves combat, tactics, awareness, gaining initiative, and intimidation will gain your Glaive total to the roll.  The Glaive rating (do not add your Rank again) is also added to the damage of any unarmed or weapon attack and to the damage of any Focus that involves weapons or skill.

A Nano is a essentially a magic-user, though that magic can come from manipulating ambient nanotechnology, ancient thaumtology, psionics or whatever.  Any action that involves studying the arcane, using "magic", or sensing the supernatural.  The Nano rating (do not add your Rank again) is also added to the damage of a player's Focus or "spell" cast.

A Jack is a "jack of all trades".  This project impacts the Jack the most, so to compensate for the lack of acquiring new skills, I am currently allowing the Jack Type to be used for all skill rolls, unless the player's Focus or Type is higher.  Hopefully it will be the right solution, but we'll see.  I am contemplating adding your Jack rating (do not add your Rank again) to your Effort pool, but at this time it's optional.

Again any feedback is appreciated!

Tuesday, November 26, 2013

9th World: Rules Draft V1

Below is the Character Sheet (with rules) I used to run 9th World last night with my Numenera group.

It went very well.  Understand, I don't dislike the Cipher system, however for the type of game my players wanted this works far better for us.  And I won't lie, I really like the D20 System and especially the ArchMage Engine's iteration.

I'm hosting the PDF here and on the blog.  It's a work in progress and I'll probably flesh many things out further.

As it stands, if your Type, Descriptor or Focus apply to whatever your trying to do, add it to your D20 roll.  If you and the GM feel 2 or more apply, add a free point of Effort (1d6) to the roll, as well.
Players roll everything so if someone is attacking them, they roll their appropriate Defense vs the attack, generally 10+the Level of the Opponent.

Use ciphers exactly as they are written and use the their Level as the bonus to the D20 roll and if your type is Nano add it's total.

Thoughts, questions and feedback are appreciated.

This is a fan work and I have no desire to challenge the awesome creations of Monte Cook Games, Fire Opal Media or Pelgrane Press in any way.  This is merely a homage to their handwork, diligence and creativity.  I stand on the shoulders of titans.


The 9th World

Player ______________ Character _______________ Rank _____________

You may dd 1d6 per point of Effort spent to the total of any D20 or Damage roll you make.
Effort refreshes at the beginning of each session.

Effort _____________ d6

Distribute 8 points between Descriptor, Type, and Focus.

Descriptor (Adjective) _______________________ + Rank = ______

Type (Noun) _______________________________ + Rank = ______

Focus (Verb) ________________________________ + Rank = _____

Distribute 6 points between Armor Class, Physical Defense, and Mental Defense.
If your a Glaive add 2 to AC; Jack's add 2 to PD; Nano's add 2 to MD.
You roll the appropriate Defense when attacked, if you succeed they miss, if you fail they hit.

Armor Class _________ + Rank = ______

Physical Defense ______ + Rank = ______

Mental Defense _______ + Rank = ______

Glaive's start with 32 HP (+8 per Rank); Jack's and Nano's start with 24 HP (+6 per Rank.


Hit Points ________ Damage Taken _____________________

Light weapons do 1d4, Medium weapons do 1d6, Heavy weapons do 1d8.
Glaive's bump all weapon damage 1 die step, e.g. Heavy weapon goes from 1d8 to 1d10.
Add your Glaive total to any weapon damage, including from your Focus, if it applies.
Add your Nano total to any damage from Spells or your Focus.

Melee Weapon Damage ______________ Unarmed Melee Damage ______________

Ranged Weapon Damage __________________________________________________

Damage from Spells _______________________________________________________

Damage from Focus _______________________________________________________






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Sunday, November 24, 2013

9th World: Brainstorming

Some areas I'm contemplating is increasing points from 8 to 11 to spread amongst Type, Descriptor and Focus.

I'm also looking at Effort being 1 point for +1d6 to either a d20 roll or to damage.  Keeps things more streamlined.

I'm hoping to work out some time to put this in a very basic pdf and they maybe others can give it a whirl.


Saturday, November 23, 2013

Numenera or the 9th World? [UPDATED]

There are quite a few things I like about the Cypher system that powers Numenera and the forthcoming The Strange.  But some things I don't like too.

This led me to brainstorm a version inspired by 13th Age and it's ArchMage Engine:

The 9th World.

Right now it's stripped down to assigning 8 points (just like Backgrounds) to your Type, Descriptor, and Focus.

First I decide that I'm a Rugged Glaive who Controls Gravity.

I spend 2 Points on Rugged, 3 on Glavie and 3 on Controls Gravity.

Now here is how that looks Rugged (+2) Glaive (+3) who Controls Gravity (+3).

If I'm doing something that falls within one of those parameters I get the bonus listed, if the GM feels it's a shared bonus I use the highest bonus.  If I'm trying something that seems out of place I just roll the d20.

I'm contemplating using Rank as Level, but am leaving that out for now.

This version is far more about player narrative and less on rules.

At the moment I'm importing Effort as a pool of points that can be spent on a 1 for 1 basis to add to a d20 roll or spend 1 point for a 2 point bonus to damage.  Weapons would do Rank x d8 or d10 damage, depending on type.

Glaive would focus on combat and conflict and would have 14/10/10 6 points to divide up between AC (starts at +2), PD, and MD.  Melee and Ranged damage would 1d10+Glaive value.  Focus damage would be 1d10+Focus

Jack would focus on skill use and trickery and would have  12/12/10 6 points to divide up between AC, PD (starts at +2) , and MD.  Playere would assign 1d6 or 1d6 to Melee damage and would assign whatever was left of the 1d6 or 1d8 to Ranged damage+Glaive.  Focus damage would be 1d8+Focus


Nano would focus on using magic/psionics/whatever and would have  12/10/10 6 points to divide up between AC, PD, and MD (starts at +2).  Weapons would do 1d4 damage.  Nano effect would do 1d10+Nano damage and Focus damage would be 1d12+Focus.

This is still very fought, but I'm trying to work it up and see if I want to give it a try.

Tuesday Terrors: Xenomorph for Shadowdark

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