Monday, February 28, 2022

GI JOE: Storm Shadow for the Index Card RPG

     




❤️ ❤️ ❤️   

+3 STATS, +2 WEAPON EFFORT
3 ACTIONS/TURN
___________________________________________


I AM THE ARROW: He fires an arrow at an enemy within FAR range which inflicts MAGIC Effort

I KNOW THE SHADOW'S NAME: Move NEAR without passing between locations


I UNLEASH THE SHURIKEN: All enemies within NEAR range are hit with WEAPON Effort

I AM DEATH AND I HAVE COME FOR YOU: A creature within NEAR range takes ULTIMATE Effort


"Storm Shadow is best known as the Cobra Commander's ninja bodyguard and assassin. He can trace his lineage through thirty generations of assassins. He is a classic character study in conflict. Storm Shadow's primary reason for joining the evil Cobra organization is borne not out of greed but a need for vengeance. The Commander has attained his loyalty on the promise of eventually revealing the identity of his uncle's killer."

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Marvel Monday: Sauron for Hyperborea

       



Sauron
for Hyperborea 3rd Edition

No. Encountered: 1
Alignment: Neutral Evil
Size: M
Movement: 25 (fly 80)
Dexterity: 15
Armour Class: 4
Hit Dice: 7+3
Attack Rate: 2/1 (bite/claw)
Damage: 2d6+1/1d6+1
Saving Throw: 8 
Morale: 10
Experience Points: 1,400
Treasure Class: M, Q, S, T, X

* Breathe Fire (2/day):
 He may cast the spell breathe fire.

* Hypnotism (2/day): He may cast the spell hypnotism.

* Vampire Touch (2/day): He may cast the spell vampiric tough with a CA of 7.

Karl Lykos gained the need to drain life force energy after being bitten by a pternadon and spent most of his life merely draining what he needed to survive without permanently injuring or killing those he targeted. He became a physician and eventually met Charles Xavier which led to him meeting the X-Men. When he drained a bit of a mutant's life energy he was transformed into Sauron and his personality is far more destructive and paranoid.


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Sunday, February 27, 2022

Conan: Keepers of the Crypt for Hyperborea 3rd Edition

      



Keepers of the Crypt
for Hyperborea 3rd Edition

No. Encountered: 2d6
Alignment: Chaotic Evil
Size: M
Movement: 40
Dexterity: 11
Armour Class: 4
Hit Dice: 2
Attack Rate: 1/1 (weapon)
Damage: 1d8
Saving Throw: 14 
Morale: 10
Experience Points: 24
Treasure Class: B, E, H

* Immunities:
Immune to cold, fear, paralysis, and poison.

* Resistances: Edged and piercing weapons inflict 1⁄2 damage to Keepers (damage dice halved, with bonuses added afterwards), but blunt weapons inflict normal damage.

* Vulnerabilities: If a Keeper begins its turn in direct sunlight it takes 1d8 damage. 


Mummified guardians interred to protect the treasure of the God-Kings they served in life.


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Tuesday, February 22, 2022

Hyperborea: Adlet

   




Adlet for Hyperborea 3rd Edition

The Adlet of Hyperborea were once the wolf-men of Lunaqqa, Her greatest creations, hunting the land with blood-red fang and claw while singing prayers to Her as She traveled the night sky. However, Ythaqqa, due to a slight imagined or real, has taken great delight in  perverting through the centuries until they have become the degenerate dog-men that haunt the wild places. Their blood is so tainted that they only have the waist and hindquarters of mutts and their shame is so great that they hide from their Mother when she is full in the sky. On the three nights of the full moon, the few remaining tribes huddle in caves and sing a dirge for who they were.

Adlet: #E 1d6 (2d6) | AL CN | SZ M | MV 40 | DX 12 | AC 6 |  HD 1 | #A 1/1 (weapon) | D (per weapon) | SV 15 | ML 10 | XP 40 |  TC A, X | Special: Discern Noise 5:12, Wilderness Track 8:12

* Pack Hunter: Adlet are seldom alone and typically rove in packs. If they are outnumbered or frightened they will howl for their pack mates to come to their aid, there is a 4:6 chance of 1d6 more adlet will join the fray in 1d6 turns, the additional adlet lack this ability and if the check fails no other adlet were in hearing distance.


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Monday, February 21, 2022

Marvel Monday: Martian Master for Hyperborea

  



Martian Master for Hyperborea 3rd Edition

"Led by a powerful High Overlord, the Martian Masters have sent spies throughout the galaxy in order to determine if a world is ripe for invasion. The Masters are always looking for more laborers, guards, and gladiators to entertain their twisted desires, however, they often find scientists and witches who are more than eager to collaborate with them agains their own species by becoming a Keeper.

Martian: #E 1d4 (1d8) | AL LE | SZ L | MV 30 | DX 11 | AC 4 |  HD 3 | #A 1/1 (weapon) | D (per weapon) | SV 14 | ML 10 | XP 40 |  TC A, X | Special: +2 to Saving Throws vs. Devices and Sorcery

* Telepathy: Polymorph self Martians can communicate telepathically with any sentient creature it can see. Additionally, it may lash out with a psychic whip against any creature within 30 feet forcing the target to make a Saving Throw vs. Sorcery or take 1d6+2 damage.

If a Martian's exoskeleton is not functioning or the creature is without it their stats are as follow:

Martian Without Exoskeleton: #E 1 (1d3) | AL LE | SZ MV 5 | DX 5 | AC 9 |  HD 3 | #A -- | D -- | SV 14 | ML 5 | XP 40 |  TC A, X | Special: +2 to Saving Throws vs. Sorcery

* Telepathy: Polymorph self Martians can communicate telepathically with any sentient creature it can see. Additionally, it may lash out with a psychic whip against any creature within 30 feet forcing the target to make a Saving Throw vs. Sorcery or take 1d6+2 damage.

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Thursday, February 17, 2022

Warlock!: Death Knight




Type Otherworldy
Actions/round 2
Weapon/skill/damage Weapons / 11 / 1d6+2
Armour 2d6+1 armour
Adventuring skills 6
Stamina 36
Notes Flame, Intelligent, Spell caster


Description - "Death knights are created when a devoted and accomplished paladin betrays his oaths to his god and dies without ever seeking repentance or atonement. As punishment for his or her betrayal, the paladin's god returns their soul to the world of the living, animates their deceased body, and forces them to roam the land."

   
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Cypher System & Stay Alive!: Ahool

          






Ahool 5 (15) for the Cypher System and Stay Alive!


Motive: Hunt
Environment: Jungle
Health: 15
Damage Inflicted: 5 points
Armor: 1
Movement: Long
Modifications: Intimidate 6, Might Defense 6, Stealth 6
Combat: The ahool is the apex predator in its territory with its ferocious strength and ability to fly.
 Interactions: The characters are exploring an area that legends say holds the treasures of an ancient ruler, but the locals say it is guarded by an ahool.



"The Ahool (a.k.a Athol) is a large winged monster that is known to live in the dense jungles of Java, Indonesia. The name itself comes from an ear-witness account that the cryptid cries out in a sort of ‘AHOOL’ like scream. One thing that makes this an interesting cryptid is its occasional focus on killing and eating humans. "

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